1. Pacing:  What is the pace of your lesson or game?  Who will go first?

The pace of the game will always start off at a slow tempo to warm up the hands when dealing with drumming them it will build up to the tempo of the song. That will be up to you who will go first.

  1. Instructions:  How will your learners learn how to play your game? 

There will be several tutorials that will show you how to play and to walk you through setting up the game.

  1. Controls:  What will the learners manipulate in your game?

Players will be able to manipulate the tempo of the game, to me that is the most important part of the game.

  1. Knowledge:  What do you expect your learners to know when they enter the game? What do you want them to learn from this game based lesson? What do you expect them to know when they leave?

I expect the players to understand what in going on in their drumline music and how to approach the drum when playing their parts in the game.  I expect them to know there music.

  1. Achievements:  What are the short term and long term victories for the learner?  How do you incorporate operant conditioning in your lesson?

The short-term goal would be to complete the first section of the game that would only include the warm-up and the long-term goal would be the complete section of the show performance music at the correct tempo.

  1. Story:  What is the immersive story or background information that brings the learner deep into your world?

Kids on the drum line always wanted some kind of game to play to find out what they where doing wrong when they would practice there music on there own so that when I thought about the ideal of a game where you can play along with the show music and find out what mistakes you made.

  1. Endgame:  Who is the evil boss character they have to fight at the end?  What is the final outcome?  Is there an ending to your game?

There is no evil boss at the end the only person you are battling is you self with your skills you have with drumming. The final outcome is how well do you know you music.

  1. Assessment:  What are the built in assessments to your game?

Students will be partnered according to their reading ability based on scores from Dynamic Indicators of Basic Early Literacy Skills or DIBELS.  Students will be assessed within the game, based on their fluency and accuracy of longer passages to unlock other levels.

  1. Timing:  What is the overall time you have to play this game and how do you adjust to make the game go faster or slower?

There is no real time limit to play, the only way to make the play faster or slower is to change tempo of the song.

  1. Fun and Motivation: Why is this game fun and why would your learners like this game? What motivation theory does your lesson address?  What operant conditions are in place?

This game is fun because drummers are doing something they love to do.



  1. How has your project evolved from month to month?

My project has evolved a lot from all the information I have received so far from the classes I have taken. Once I’m complete with my program I will apply all the technics I have learn and apply them into the website I would like to create to promote my self as a producer and arranger.


  1. How have the concepts and techniques presented in FPE contributed to your project?

They have contributed a lot I’m seeing how important it is to create a storyboard so you can plan out your steps when creating any kind of video you are using to promote yourself in any kind of way.


  1. What concepts/techniques would you still like to learn about to gain mastery of the material?

I would like to get better concept of creating storyboards.


  1. How has the EMDT certificate experience informed your professional objectives?

It have done a lot for my professional objectives, I’m able to see more attention to detail to bring my ideals and visual to life better.

Capstone Update


What progress have you made on implementing your CSC project since your last update?

So far I have made a little progress, a lot of what I’m doing and learning so far is new to me and kind of difficult to understand, but the more I do the readings and looking at the videos I’m starting to understand it a little more.


Have you achieved any of the objectives defined in your original Action Plan?

I would have to say yes, with what I have learned last month have been a real big eye-opener for me. From dealing with new emergent technology that I had no ideal about the has helped me in many my music production skills.


Do you feel that any of your original objectives need to be revised?

Yes but not yet, I still plan on creating and using wordpress as an outlet to promote myself as a music producer and percussion arranger.


Is your project implementation on track according to timeline?

I would have to say yes, from time to time I run into a couple of problems but I tend to work though them and get back on track.


Have you encountered any un-anticipated obstacles in implementing your CSC Project?

Yes the only problem I’m having is with the program screenflow. For some reason the word DEMO is in all the videos I have bounce down, I have no way to explain this. This was a program that was given to me to download from fullsail.


Are there any aspects of the course that you would like to integrate into your own day-to-day professional practices or environment?

I would like to integrate more education into my videos as I create them. So as I’m creating I can let people know the steps I use in creating my music.


What aspects of the DAE course curriculum do you feel are most relevant to your CSC project implementation (if any)? Why?  

I would have to say learning how to write learning objectives. This is very useful to me because when giving drum lessons or showing somebody how to use logic pro, I have a set goal of what I want to teach and what I would like for them to learn from that lesson.

Do you foresee any changes to your CSC Project as a result of the curriculum and activities in the DAE course?

Yes I do, I always prepare myself for change as I continue to learn, and continue to find out how much I still need to know about the music production industry.

BP 8 Twitter

Posted: March 3, 2013 in Education, Uncategorized


My experience with Twitter was ok. This was my first time using twitter, it has some valuable information on it when it comes to dealing with social issues. But other then that, I see a lot of people tweeting there every day move, which I don’t care about. I guess you can say I’m somewhat a private person that doesn’t like my personal business out in the street like that. Twitter is cool for what it is.

BP 10 Autism Action Plan

Posted: February 28, 2013 in Uncategorized
Tags: ,


If your looking for information or trying to explore Autism, make sure you check out Xavier Jones action plan. He talks about what he would like to inform you guy on about autism.


I just did two reviews on two wiki sites called DC Comic Data Base and Entertainment Wiki. That are new to me that are very cool and interesting, I think you should check them out. http://motivatecre8freedom.wordpress.com/2013/02/23/bp6-wikis/

comic entertain wikiu

BP 6 Wiki’s

Posted: February 23, 2013 in Education

I found this wiki called wikifonia, wikifonia is the place for musicians to publish and collaborate on lead sheets. This wiki is free to anyone who wants to sign up for and participate in. With this wiki I can see myself participate in this a lot. Also I think this would be a good ideal to network with other arrangers.

Screen Shot 2013-02-23 at 10.33.44 PM

The next wiki I found was called ProductWiki.  This wiki has reviews and ratings about different items.  Just like WikiFonia you have to register to join this community, which is free and open to whom ever wants to join. This site provides a lot of information on the products like where to buy the items, special feature and pros and cons and review of people who purchased that item. Just like any other Wiki, you can make a review and edit and add new products that you feel should be part of the site. I find the reviews and scores important because they help me decide weather if the product is something I would buy, because everybody knows I’m an electronic junkie.

Screen Shot 2013-02-24 at 1.04.09 PM

BP 5 ET Commercial

Posted: February 19, 2013 in Uncategorized


Posted: February 15, 2013 in Uncategorized
Tags: , ,


For this blog I have find an item I have never used before that I find interesting. So for my emerging technology I will discuss the iMPC app. The iMPC is an application based off the akai mpc 2000xl drum machine. This app gives you a lot of the same functions that are on the mpc drum machine, from creating sequences, loading you own personal samples and sampling in to the app it self.

The experience I got from using this application was fun and very entertaining. From the moment I opened the app it looked just like an akai mpc so I was ready to dive right in. From the start it had samples and a sequences loaded already for you to start with. For people who know me, knows I like using my custom drum kits I have from my personal collection. With that being said in order for me to do that I had to import my sound in itunes and load them up from there onto the app. Once I had my sounds loaded I had to assign them to drum pads, which was very easy just drag and drop them to the pad I wanted to assign them to. From there I set up my sequence to a 4 bar loop and my tempo to 90 bpm. At this point I was ready to create a short beat. I started off with my drums, a basic hi-hat pattern then I added a kick drum and a clap pattern. Then I found a Fender Rhodes and Orchestral strings that are pre loaded already. After I was done working my magic this is the finished product that I came up with.

I will now analyze some of the features I think you should know:

Navigation: Very easy to navigate though from setting up a new sequence to loading drum samples and sampling new samples to adding effects and posting you creation to there sound cloud page.

Usability: The iMPC is very user friendly, and accessible from the controls on top of the machine.

Audience: The iMPC is catered to Producer, DJ’s, Beat Makers and recording artist on the go that need to put down an ideal real fast.

Cost: The iMPC is $6.99, which is very reasonable for what you are getting and for what all you can do with it.

Support: Support for the iMPC is very current and up to date. You will also find tutorials to help you out the applications.

As I reflect on the iMPC, I feel this product is something I must have for me when I’m on the go and need to put an ideal down. Also I like that it comes with over 1200 sample loaded already and a couple of effects that you can add to your track.  The iMPC can also be used with mpc fly, which an mpc controller and you can add your ipad to. I also like that you can take the music you where working on a open the same files on the new akai mpc renaissance.