- Pacing: What is the pace of your lesson or game? Who will go first?
The pace of the game will always start off at a slow tempo to warm up the hands when dealing with drumming them it will build up to the tempo of the song. That will be up to you who will go first.
- Instructions: How will your learners learn how to play your game?
There will be several tutorials that will show you how to play and to walk you through setting up the game.
- Controls: What will the learners manipulate in your game?
Players will be able to manipulate the tempo of the game, to me that is the most important part of the game.
- Knowledge: What do you expect your learners to know when they enter the game? What do you want them to learn from this game based lesson? What do you expect them to know when they leave?
I expect the players to understand what in going on in their drumline music and how to approach the drum when playing their parts in the game. I expect them to know there music.
- Achievements: What are the short term and long term victories for the learner? How do you incorporate operant conditioning in your lesson?
The short-term goal would be to complete the first section of the game that would only include the warm-up and the long-term goal would be the complete section of the show performance music at the correct tempo.
- Story: What is the immersive story or background information that brings the learner deep into your world?
Kids on the drum line always wanted some kind of game to play to find out what they where doing wrong when they would practice there music on there own so that when I thought about the ideal of a game where you can play along with the show music and find out what mistakes you made.
- Endgame: Who is the evil boss character they have to fight at the end? What is the final outcome? Is there an ending to your game?
There is no evil boss at the end the only person you are battling is you self with your skills you have with drumming. The final outcome is how well do you know you music.
- Assessment: What are the built in assessments to your game?
Students will be partnered according to their reading ability based on scores from Dynamic Indicators of Basic Early Literacy Skills or DIBELS. Students will be assessed within the game, based on their fluency and accuracy of longer passages to unlock other levels.
- Timing: What is the overall time you have to play this game and how do you adjust to make the game go faster or slower?
There is no real time limit to play, the only way to make the play faster or slower is to change tempo of the song.
- Fun and Motivation: Why is this game fun and why would your learners like this game? What motivation theory does your lesson address? What operant conditions are in place?
This game is fun because drummers are doing something they love to do.